![]() While I found the story satisfying enough, the decision to replace most of the Helghast voice actors with Americans is a troubling one. Delving deeper into the lore of the series and portraying the Helghast in the sympathetic light they’ve always deserved, Shadow Fall is a more complex and interesting tale than previous installments, though to really appreciate it, one is going to have to have been already well invested in the narrative to do. The sense of being a soldier in a planetary war has been replaced with stealthier, more intrigue-riddled scenarios, allowing Guerrilla Games to go to town with atmospheric locations and moments of quiet tension to punctuate the combat. Shadow Fall‘s single-player campaign takes place across the expanses of Vekta and New Helghan, as well as off-planet, and may very well be the best structured story mode of the series. Political tension is in the air, and players are there to cut through it with a knife as Shadow Marshall Lucas Kellan, protecting Vekta from Helghast terrorists and fighting to stop outright war between the two races. The Vektans, for their part, have offered half the planet in reparations for the destruction of Helghan, and a giant wall has been erected to separate the two territories. With their planet destroyed, the surviving Helghast have moved to Vekta, the very planet they attempted to conquer in the first game. Killzone: Shadow Fall boldly advances the story some thirty years after the events of Killzone 3. For most gamers out there, this won’t be worth the attention. While Guerrilla Games has clearly addressed many recurring criticisms of the series and produced something notably slicker, the productionn is still fundamentally Killzone through and through. Killzone: Shadow Fall, for all its self-conscious improvements, will fail to change any of this. ![]() ![]() In fact, I may be the only reviewer who can tell you the difference between Mael Radec and Stuart Adams. Its universe is a fascinating one, its warring factions possess an unmistakable personality, and the multiplayer feels tailor-made to my exect preferences. Personally, Killzone is my shooter of choice. Certainly, the series has its dedicated fans, and the most devout of PlayStation brand thralls will flock to its call on the strength of its exclusivity alone, but still, it isn’t awarded the same gravitas in the gaming media as other big-budget shooters, and the average gamer wouldn’t place it high on a wish list. I’ll never quite understand why, exactly, Killzone is not considered worthy of the same attention enjoyed by the likes of Halo, Call of Duty, or even FarCry.
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